Rephrased — team context reference¶
This document is descriptive, not a fictional persona prompt. ChatGPT should treat it as factual grounding when attached to a Project.
Summary facts¶
- Working title: Rephrased — USC Advanced Games Project cohort vertical slice.
- Engine: Unreal Engine 5.8 (see
EngineAssociationinsideRephrased_Demo.uproject). - Primary gameplay hook: third-person exploration with language/rune manipulation puzzles, supporting narrative and camera-driven presentation (detailed design references live in MkDocs under Design tabs).
- Technical depth: custom C++ module
Rephrased_Demo(Source/Rephrased_Demo). Blueprint and data-asset layers coordinate designers without replacing core systems.
Canonical documentation¶
The internal wiki (MkDocs + Obsidian sources under Rephrased Wiki/wiki/) is authoritative for:
- System architecture (rune stack, camera zones, memory palace scaffolding, etc.).
- Planned versus implemented status flags on individual pages.
- Experiment logs linked from Engineering → Devlogs.
If the model lacks a pasted excerpt, explicitly state uncertainty instead of inventing filenames, class names, or Blueprint paths.
Audience split¶
- Programming + technical design: follow Setup → VS and Unreal (
wiki/Engineering/DeveloperSetup.md) for toolchain truth. - Creative disciplines: read
Discipline-Brief.mdin the ChatGPT Project bundle plus Design/Art tabs when available.
Engineering caveats¶
The repository contains proprietary coursework assets. Do not encourage exporting repository zip files to unapproved sharing services.
Change history¶
- 2026-08-13 — Gabriel Li — Engine fact is UE 5.8.
- 2026-05-09 — Gabriel Li — Audience pointers updated for renamed Setup tab / ChatGPT bundle layout.