Design wiki¶
Rephrased is a 3D isometric linguistic puzzle adventure where arranging ancient runes reshapes the environment. GDD summary is the design source of truth; the pages below expand pillars, mechanics, narrative, and authoring guidance from that doc.
Home for approved gameplay design knowledge: what the game is, how the player learns it, and how designers should author new content. Brainstorm files stay outside the published wiki until a lead promotes them into an approved spec.
New today? First day (design) — setup, weekly workflow, then design pages only if you need them.
Design spine¶
- GDD summary — high-level game definition, audience, pillars, and gameplay.
- Pillars and loop — the short rules designers should use to judge decisions.
- 20-minute experience flow — intended vertical-slice pacing.
- Tutorialization and hints — how the game teaches with low UI.
- Level design template — practical structure for new puzzle spaces.
Mechanics¶
- Rune language — designer-facing rune grammar and behavior expectations.
- Systems overview — design-facing list of required systems.
Narrative¶
- Story beats — act-level narrative arc and major revelations.
Cross-discipline links¶
Engineering authoring that designers use day to day stays under Engineering:
Shared first-day install: Today is your first day (Start here tab).
Editing rules¶
- Keep pages short enough for designers to edit directly.
- Promote only approved design into this section; keep raw brainstorm notes in source folders.
- If a page is speculative, mark
status: draftand add anOpen questionssection.
Back to Start here.
Change history¶
- 2026-08-14 — Gabriel Li — First day pointer is setup + weekly workflow, not a design reading dump.
- 2026-05-23 — Gabriel Li — GDD as design source of truth callout at top; First day (design) linked from Design home.
- 2026-05-08 — Gabriel Li — Added baseline change history section for weekly wiki maintenance.