Visual direction¶
New today? Start with First day (art) — this page is a lightweight placeholder until the art lead supplies full source material.
This page records the current high-level direction so the wiki has an Art entry point without pretending that production-ready art rules already exist.
Current direction¶
- Geometric, fragmented shape language — the world should feel broken, reconstructed, and rule-driven.
- Humanistic traces of language — runes and ruins should imply a civilization, not abstract symbols alone.
- World emotion arc through light and color — lighting and palette should support the act structure: disorientation, interpretation, destruction.
- Minimal, symbolic characters — characters should read clearly at isometric scale and not compete with rune/environment readability.
Needs art-owner input¶
- Asset naming and export conventions.
- Concept reference boards and approved palettes.
- Material and shader usage rules.
- Character silhouette and animation style.
- Environment kit rules for ruins, canyon spaces, and memory palace areas.
Related Engineering pages¶
Change history¶
- 2026-05-23 — Gabriel Li — First day (art) callout at top.