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Visual direction

New today? Start with First day (art) — this page is a lightweight placeholder until the art lead supplies full source material.

This page records the current high-level direction so the wiki has an Art entry point without pretending that production-ready art rules already exist.

Current direction

  • Geometric, fragmented shape language — the world should feel broken, reconstructed, and rule-driven.
  • Humanistic traces of language — runes and ruins should imply a civilization, not abstract symbols alone.
  • World emotion arc through light and color — lighting and palette should support the act structure: disorientation, interpretation, destruction.
  • Minimal, symbolic characters — characters should read clearly at isometric scale and not compete with rune/environment readability.

Needs art-owner input

  • Asset naming and export conventions.
  • Concept reference boards and approved palettes.
  • Material and shader usage rules.
  • Character silhouette and animation style.
  • Environment kit rules for ruins, canyon spaces, and memory palace areas.

Change history

  • 2026-05-23 — Gabriel Li — First day (art) callout at top.