Cursor (IDE + Claude)¶
Install¶
Download Cursor from the vendor site, install, sign into the account your cohort allows.
Open the repo¶
Use Open Folder on the workspace root containing Rephrased_Demo.uproject (Source/ and .cursor/ should be siblings at that root).
Where project rules live¶
.cursor/mcp.json— required Rephrased MCP. Suggested: Unreal MCP (port 6388) — Unreal MCP. Talk normally; the agent calls the tools.
C++ logging and header discipline live in AGENTS.md / CLAUDE.md and Coding conventions.
Related onboarding¶
Programmers: First day (engineering) first, then VS and Unreal before relying on tooling for gameplay experiments.
Required: Rephrased MCP. Suggested editor tools: Unreal MCP (UE 5.8).
Change history¶
- 2026-08-14 — Gabriel Li — Unreal MCP labeled suggested.
- 2026-08-13 — Gabriel Li — Linked Unreal MCP and team MCP Setup; dropped named-skill invoke.
- 2026-05-23 — Gabriel Li — Front matter added.
- 2026-05-10 — Gabriel Li — Related onboarding links Engineer onboarding before VS/Unreal; mentioned
project-environment-checkalongside other skill names. - 2026-05-09 — Gabriel Li — Pointed onboarding link text at VS and Unreal (Setup tab); noted Setup nav rename.