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Cursor (IDE + Claude)

Install

Download Cursor from the vendor site, install, sign into the account your cohort allows.

Open the repo

Use Open Folder on the workspace root containing Rephrased_Demo.uproject (Source/ and .cursor/ should be siblings at that root).

Where project rules live

  • .cursor/mcp.json — required Rephrased MCP. Suggested: Unreal MCP (port 6388) — Unreal MCP. Talk normally; the agent calls the tools.

C++ logging and header discipline live in AGENTS.md / CLAUDE.md and Coding conventions.

Programmers: First day (engineering) first, then VS and Unreal before relying on tooling for gameplay experiments.

Required: Rephrased MCP. Suggested editor tools: Unreal MCP (UE 5.8).

Change history

  • 2026-08-14 — Gabriel Li — Unreal MCP labeled suggested.
  • 2026-08-13 — Gabriel Li — Linked Unreal MCP and team MCP Setup; dropped named-skill invoke.
  • 2026-05-23 — Gabriel Li — Front matter added.
  • 2026-05-10 — Gabriel Li — Related onboarding links Engineer onboarding before VS/Unreal; mentioned project-environment-check alongside other skill names.
  • 2026-05-09 — Gabriel Li — Pointed onboarding link text at VS and Unreal (Setup tab); noted Setup nav rename.