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Claude Code (VS Code)

This repo assumes Claude Code runs as the Visual Studio Code extension. Workspace root is the Git folder that contains Rephrased_Demo.uproject, .claude/, and CLAUDE.md.

First steps

  1. If you are new to the repo as a programmer, read First day (engineering) first.
  2. Install Visual Studio Code (or a VS Code-compatible build your cohort allows).
  3. Install Claude Code for VS Code and sign in per Anthropic / course token policy.
  4. Open Folder on the repo root; confirm Rephrased_Demo.uproject appears beside Source/.
  5. Confirm .claude/mcp.json has rephrased. Suggested: add unreal-mcp at http://127.0.0.1:6388/mcpUnreal MCP. Required: Rephrased MCP.

Talk normally. The agent reads CLAUDE.md and calls MCP. You do not need skill names. Claude Code does not auto-inject Cursor .mdc files — keep C++ logging and header discipline from CLAUDE.md.

Finish VS and Unreal before relying on tooling for gameplay experiments; Claude Code never replaces compiling the module.

Change history

  • 2026-08-14 — Gabriel Li — Unreal MCP labeled suggested.
  • 2026-08-13 — Gabriel Li — MCP harness; dropped named-skill table (those files are gone).
  • 2026-05-10 — Gabriel Li — First steps point to Engineer onboarding before extension install; documented project-environment-check skill in quick map.
  • 2026-05-09 — Gabriel Li — Default workflow is Claude Code VS Code extension; MkDocs grouping lives under Setup tab wording.