Claude Code (VS Code)¶
This repo assumes Claude Code runs as the Visual Studio Code extension. Workspace root is the Git folder that contains Rephrased_Demo.uproject, .claude/, and CLAUDE.md.
First steps¶
- If you are new to the repo as a programmer, read First day (engineering) first.
- Install Visual Studio Code (or a VS Code-compatible build your cohort allows).
- Install Claude Code for VS Code and sign in per Anthropic / course token policy.
- Open Folder on the repo root; confirm
Rephrased_Demo.uprojectappears besideSource/. - Confirm
.claude/mcp.jsonhasrephrased. Suggested: addunreal-mcpathttp://127.0.0.1:6388/mcp— Unreal MCP. Required: Rephrased MCP.
Talk normally. The agent reads CLAUDE.md and calls MCP. You do not need skill names. Claude Code does not auto-inject Cursor .mdc files — keep C++ logging and header discipline from CLAUDE.md.
Related onboarding¶
Finish VS and Unreal before relying on tooling for gameplay experiments; Claude Code never replaces compiling the module.
Change history¶
- 2026-08-14 — Gabriel Li — Unreal MCP labeled suggested.
- 2026-08-13 — Gabriel Li — MCP harness; dropped named-skill table (those files are gone).
- 2026-05-10 — Gabriel Li — First steps point to Engineer onboarding before extension install; documented
project-environment-checkskill in quick map. - 2026-05-09 — Gabriel Li — Default workflow is Claude Code VS Code extension; MkDocs grouping lives under Setup tab wording.