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Unreal Editor 101

Minimum editor vocabulary before content or recipe pages. Read this first if you have never opened Unreal.

Panels you will use daily

Panel Purpose
Content Browser Find and open assets under Content/ (Blueprints, levels, data assets, input actions).
World Outliner List of everything placed in the open level. Select actors here.
Details Properties of the selected actor or asset. Designers tune most fields here.
Viewport 3D view of the level. Place Actors mode adds objects from the palette.

Save and play

  • Save current level: Ctrl+S (or File → Save Current Level).
  • Play In Editor (PIE): toolbar Play button or Alt+P. Runs the game inside the editor without packaging.
  • Stop PIE: Esc or the Stop button.

After your first compile

  1. Editor opens without compile errors in the Output Log.
  2. In Content Browser → Content/Levels/, open Rune Showcase (team default sandbox for engineers).
  3. Press Play. You should spawn as the player character and move with WASD.
  4. If something fails, check Saved/Logs/ in the repo for the latest log file.

See Debug toggles for in-game test keys once PIE works.

Change history

  • 2026-05-23 — Gabriel Li — Rune Showcase plain text (no Glossary link); added as first Unreal basics page per onboarding audit.