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Building Rephrased

Scripted compile-and-launch for designers and artists who do not use Visual Studio day to day.

Programming engineers should use Building an Unreal project (Rephrased_Demo.sln) instead.

Requires UE 5.8 and Visual Studio 2026 installed — Developer setup.

Build script

  1. Double-click [OpenAfterPull]Build_Project.bat at the repository root (next to Rephrased_Demo.uproject).
  2. The script locates UE 5.8, regenerates project files, compiles the editor target, and launches Unreal Editor.

First build often takes 10–20 minutes. Incremental runs are usually 1–3 minutes.

Verify it worked

  • The script finishes without errors and the editor opens.
  • Open Rune Showcase under Content/Levels/ and press Play (see Unreal Editor 101).
  • If the script fails, check Saved/Logs/ and ask your lead before editing the batch file.

Troubleshooting

"Could not locate Unreal Engine 5.8"

The script checks the Windows registry and common install paths. If the engine is in a non-standard location, edit the fallback paths near the top of [OpenAfterPull]Build_Project.bat with lead approval.

"Unable to unlink old file"

Close Unreal Editor completely, wait a few seconds, and retry.

Change history

  • 2026-08-12 — Gabriel Li — Script and docs target UE 5.8.
  • 2026-05-23 — Gabriel Li — Designers/artists only ([OpenAfterPull]Build_Project.bat); engineers use Visual Studio path; moved from standalone quick build guide.